Oct 9th 2022

The third week of my studies was focused around accessibility and how to make my own designs accessible for a wide range of audience. We were asked to focus on the questions "How will you include people with disabilities in your design process?" "Are your design solutions intended to be used by your future self?" "Does your product promote inclusive language?" "How will you acknowledge your biases to counter them by trying to understand the perspective of others?" and how we will incorporate them into our designs. I will try to keep these questions in mind when creating my own designs so they are accessible to everybody.

This semester we have also been focusing on AR and VR and how they will effect how people consume media and advertising. One movie that offers an interesting perspective of this is 'Don't worry darling' and how dark this technology can turn and just how immersive it can be. I will try to incorporate AR or VR into my app design and marketing campaigns so that they can be viewed in the Metaverse, as well as traditional ways such as print media or social media.

To keep on track and monitor my progress over this coming semester I have created Gantt charts for the individual modules. I will be able to refer to these and come to a conclusion at the end to see if I remained on track, changed and completed everything I had set out to do, or if I had completed more than I thought.

Background essential reading completed;
Week Three
https://www2.deloitte.com/uk/en/insights/industry/technology/digital-media-trends-consumption-habits-survey/summary.html
https://docs.google.com/presentation/d/19CJ-jgcn7rXAM5shPKGktgjhX58etmQFwGQVTGNQ-lA/edit
https://zurb.com/blog/5-rules-for-designing-like-apple
https://criticalalphabet.com
https://mccrindle.com.au/article/topic/generation-z/gen-z-and-gen-alpha-infographic-update/

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